Day 5REC

I didn’t know what to expect from REC when I first saw the previews. European trailers for the movie showed little of the movie, instead they had footage of audiences watching the movie. The audiences they showed were jumping and screaming, and it was a fun way to market the movie.

One of these days, I’d like to sit down and write about how the architecture of the building is what helps to make this movie so successful. Once the layout is established and the problems are introduced, the real terror kicks in. Because everytime the protagonist runs or backs off, she’s cutting off her chances of escape. Higher and higher she goes to save herself, but we know the awful truth long before she does. That said, though we know it’s over for her once she enters that final apartment, nothing can quite prepare us for what’s inside.

It’s amazing what five minutes can do, because the ending transformed the movie from something moderately interesting into extremely frightening. Yeah,┬áthese last five minutes screwed me up for the night.

Let’s see if they do the same for you:


This has been


3 thoughts on “PUFF-TOBER-WEEN: Day 5: REC

  1. I watched part of this clip, then ran to Google to check something out…and, yes, my suspiciousions were confirmed. This is a remake of Quarantine. I saw Quarantine… okay, the last 20 minutes. That image is exactly the same as the one where Jennifer Carpenter is dragged off into the darkness.

    The darkness is the essential element that brings these two movies above other zombie flix. It enhances the claustrophobia and labrynthine qualities of the building, especially -as you pointed out- they consistently have fewer and few places to run. There’s also an element that stuck with me here that might be worth noting – as they move through halls and rooms, they run into the infected. It’s almost like she’s trapped in a dangerous animal colony – it’s their turf not hers – and that opens you up to understanding that these things are rummaging and milling and clawing around the place everywhere. They cease to be set pieces and gain weight and reality. The camera doesn’t have to be in the same room with them for you to know they’re there anyway. The fear becomes extrasensory at that point. Also not unlike a video game in that way. But that’s something else entirely…

    A great audio drama that follows the same premise of infection as method of zombification is “Plague in Peoria.” Very scary.

  2. Whoops, I meant to say that Quarantine is a remake of Rec, not the other way around. I don’t think Rec was released in the US, though, until after Quarantine.

  3. There is a video game quality to the movie, I suppose because of the 1st person POV with the camera.

    I haven’t seen Quarantine, though I’ve been aware of it. It’s my understanding that there weren’t significant enough changes to warrant watching the remake. I’m also hearing good things about the REC sequel, which apparently builds on the glorious ideas they threw at us at the end. Which is another reason I loved REC, for it’s ability to treat its most original and compelling ideas as a quick afterthought (the ideas hinted at in the room during the final scene is pretty amazing).

    I like your observations regarding the weight and reality of the zombies, which is something often underused. I just love how REC takes the time to let the camera reveal the layout of the place before the crap hits the fan, and then things are progressively taken away from the protagonists in a way that the audience knows the deal before they do. It’s actually clever.

    It’s a shame REC didn’t make it to the States. It’s the goods.

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